Level and Game Designer


b. 1986, HK.


Rebecca Mitchell is a Toronto Game Designer/Developer and has been developing games for 3 years. 

Rebecca developed a love of games at a very young age, her father brought home a computer that in her eyes was a Lemming's machine. From there her love of games has done nothing but grow immensely. She hopes to share the joy that games and gaming have brought her with the world through her passion for making games.

CV available upon request.


Overwatch and Watch Dogs 2